We are searching for a VFX Lead Artist for our new mobile mid-core project.
Responsibilities:
-Creation and configuration of visual effects for mobile mid-core applications;
-Optimisation of visual effects for mobile devices;
-Management of the VFX artists team;
-Design and setup of processes in the VFX direction;
-Collaboration with other development team members, including artists, technical artists and developers to achieve consistency in style and technical requirements.
Requirements:
-At least 3 years of experience as a VFX Lead Artist or a similar position.
-Experience working with mid core products in a similar style is required (see references below);
-In-depth knowledge in the field of creating visual effects for mobile applications;
-Experience with the Unity game engine;
-Understanding of basic physical principles, knowledge of general principles of dynamics, pyrotechnics, creating artistic effects such as fire, magic, smoke, shots, water, steam, explosions, dust, etc.;
-Knowledge, control and practical application of graphics optimization for the gaming industry;
-High level of responsibility and the ability to work on tight deadlines;
-Self-organization: the ability to work without reducing performance without being under constant supervision;
-Interest in the gaming industry, personal gaming experience;
-Portfolio is mandatory (with a link included in the cover letter);
-English language - Intermediate+
Nice to have:
-Experience in creating stylized animations (such as Wild Rift, Ruined King and similar styles);
-Experience in creating dynamic game animations using generally accepted animation principles (such as Scratch Squash, accents, etc.)
-Professional knowledge of Maya animation packages;
-Ability to work with rig automation plugins (such as MGear, Advanced Skeleton);
-The ability to create or modify rig (MGear, Advanced Skeleton).
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